![]() Modify the 3D mesh with shape keys in order to give facial expressions to the character.Generate procedural textures combining nodes to compose new shaders.Apply texture images and PBR maps in order to create different materials.Recognize how to use the shader editor and identify certain nodes.How to organize and export a UV layout to later use it as a guide for painting textures.Understand how to unwrap a 3D mesh into a UV map.Create and assign materials to the model.How to model a professional looking human character with the polygon modeling technique and the curves modeling method.How to use modifiers that will affect an object’s geometry in a non-destructive way.Use the polygon modeling technique to create a simple organic character.Use the box modeling technique to create a hard surface character with primitive shapes.How to place reference images which will serve as a guide to model 3D characters.Be able to identify the different 3D modeling techniques.
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